Sun 10:30pm GMT, 11:30pm London, 12:30pm Paris, 7:30am Tokyo (Mon), 6:30pm New York
It is probably true that gamification, the adding of game elements to non-game contexts, can be used most effectively with young learners. In this session, I will explore some of the different elements of gamification (points, badges, leader-boards, etc.) in more depth as well as providing practical ways to implement these in the classroom.
Graham Stanley is project manager for the British Council in Uruguay, working on the Plan Ceibal English project, teaching primary children English via video-conferencing. His first book, 'Digital Play: computer games and learning aims' own the 2011 ELTon (ELT Innovation award) for teacher resources, and his second book for teachers, 'Language Learning with Technology' has just been awarded the HRH Duke of Edinburgh award for ELT book of the year