This semester, I participated in the CreAting Machinima Empowers Live Online language Teaching and learning (CAMELOT) project funded by the European Union’s Lifelong Learning Programme. The purpose of the CAMELOT project is to provide language-teaching resources for English as foreign language instructors, as well as…
ContinueAdded by Sandra Annette Rogers on April 29, 2014 at 12:16pm — No Comments
Problem-based learning (PBL) in simulated environments such as massive multiplayer online role-playing games (MMORGs) offers a variety of language-based scenarios with nonplaying characters providing model language support for cultural, vocabulary, and literacy development. Gaming provides situated learning of content in a PBL format (Brown, Collins, & Duguid, 1989). For example, the U.S. Department of State designed Trace Effects, a video game (also a MMORG), for juvenile English…
ContinueAdded by Sandra Annette Rogers on April 22, 2014 at 6:45am — 1 Comment
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