Loading feed
This semester, I participated in the CreAting Machinima Empowers Live Online language Teaching and learning (CAMELOT) project funded by the European Union’s Lifelong Learning Programme. The purpose of the CAMELOT project is to provide language-teaching resources for English as foreign language instructors, as well as…
ContinuePosted on April 29, 2014 at 12:16pm
Problem-based learning (PBL) in simulated environments such as massive multiplayer online role-playing games (MMORGs) offers a variety of language-based scenarios with nonplaying characters providing model language support for cultural, vocabulary, and literacy development. Gaming provides situated learning of content in a PBL format (Brown, Collins, & Duguid, 1989). For example, the U.S. Department of State designed Trace Effects, a video game (also a MMORG), for juvenile English…
ContinuePosted on April 22, 2014 at 6:45am — 1 Comment
© 2024 Created by Heike Philp. Powered by
Comment Wall (3 comments)
You need to be a member of Virtual Round Table Web Conference to add comments!
Join Virtual Round Table Web Conference
Hi Sandra!
Nice to see you here!
Hi Sand--
Good to have you aboard!
--E
Hi dear trainer Sandra,
Of course I remember you. You were our trainer in PLEs and PLNs for lifelong learning EVO 2011 session.
I'm looking forward to learning from and with you tomorrow!
See You!